after 2-ish days of playing dishonored, i’ve realized:
this game is emotionally draining.
like, not “oh no, my feels, what shall i do” kind of emotionally draining, but it’s just such a relentlessly dark environment that playing it for hours depresses me. there’s not really lighter quests, there’s no humor to take the edge off, and, besides emily, there aren’t even characters that are good enough people to give you hope. i just… ack. it’s death after misery after despair after death and i find myself getting impatient to the point of recklessness in the middle of missions because the atmosphere is seeping into my mindset. i could take this kind of darkness in a book, or in a movie, or in a tv show even, but for a game it is extremely taxing on the player and i think if i do a high-chaos runthrough i’m gonna have to make myself take a break between every mission just to stay sane.
i think this is another reason why i’m so confused on my feelings towards the game, too? i can’t judge it or analyze it cause it’s in my fucking head, man.
sigh yeah it was so expected it didn’t really ruffle me, more like “oh COME ON” at least daud is a cutie
daud is more compelling in his thirty second intro than EVERY SINGLE LOYALIST HAD BEEN THE ENTIRE TIME what the fuck is this game doing dude
i think the point of a betrayal is that you’re supposed to feel betrayed
doesn’t that knife in your back feel FUCKING AWFUL
i have to admit, it would feel worse if a) i was attached to the loyalists in the first place, and b) i hadn’t TOTALLY SEEN IT COMING
at least samuel’s still a good guy
but those fuckers have got emily, so. they’re dead.
“he’ll live.” “that’s up to daud.”
CHRIST’S SAKE, NOW IT CHOOSES TO GET INTERESTING?
THE FILTHY FUCKING LOYALISTS I’M RAGING
you want me to get pissed off about something, talk to me about how the expansion of gaming as an art form is barred in by the whims of big companies, bc i’m PISSED
Ernest Hemingway, center, photographed for the Oak Park High School football team, November 1915